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SPACE – The True Immersive Experience
SPACE HUB is a 19”/3U state of the art immersive processor that features highly advanced spatial audio algorithms for positioning and movement of sound objects. Up to 128 audio sources can be rendered into 128 outputs to create an ultimate 3D immersive listening experience in theatres, musicals, HOW, live venues, concerts and production studios. SPACE HUB is an integral part of SPACE Immersive System Solution.
3D panning algorithms selectable per object
The SPACE HUB Control application provides a reliable control and monitoring of the SPACE HUB processor. It is optimised for both macOS and Windows, for both tablet and native interfaces. Available plugins (VST3, AU, AAX and AAX-DSP) for automation and control improve the production workflow.
VST3, AU, AAX and AAX-DSP plugins for automation and control
The dreams come true.
For artists, producers and engineers SPACE opens up new possibilities to take the audience inside their story in the most authentic and emotional way.
Loudspeaker set up.
Object based audio production is not limited to a specific speaker setup, it can be reproduced using diverse configurations from 9 up to 128 loudspeakers to allow great flexibility.
Loudspeaker setups up to 128 objects and 128 output channels
Design all sizes of audio system from the smallest of gatherings right up to the largest of stadium productions with incredible ease. Creating proposals for clients. SPL Pressure mapping is presented to you in incredible detail, with a strong sense of reality. Pushed for time. Workflow is tantamount to accuracy and with this in mind, bespoke tools are provided to fully enable the system designer.
Clever tools are included to create complex designs effortlessly. Use the layout tool to place loudspeakers in a multitude of shapes and arrangements. The template engine is an incredibly powerful way of managing entities within the layout system. Measurement microphones can be placed anywhere within the 3D scene. Probes are a smart extension of the measurement microphones that make choosing line array angles stress-free. Link Groups define how line arrays are connected, and allow electronic filters to be applied to correct for distance and splay angle.
Flexible system design within the System Optimiser
The processor alone is not enough. In a multi-channel immersive system the phase response of every loudspeaker must be 0° to ensure time coherence, improved localization of sound sources and spatial stability. That enchanted immersive impression is not achievable with conventional speakers.
CODA Audio linear–phase loudspeakers are an essential part of the SPACE Immersive System Solution. The principal advantages of linear-phase loudspeakers become even more important in multichannel 3D audio. Ensuring phase accuracy with no differences in timing between the various loudspeakers the essential timing information is transmitted to the listener with perfect phase coherency and transient accuracy.