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SPACE HUB :

State of the Art Immersive Processor

SPACE HUB Photo
SPACE HUB Photo
SPACE HUB Photo
SPACE HUB Photo
SPACE HUB Photo
SPACE HUB Photo
SPACE HUB Photo
SPACE HUB Photo
SPACE HUB Photo
SPACE HUB Photo
SPACE HUB Photo
SPACE HUB Photo
SPACE HUB Photo
SPACE HUB Photo
SPACE HUB Photo
SPACE HUB Photo

The True Immersive Experience

  • 19”/3U state of the art immersive processor featuring highly advanced 3D sound algorithms for positioning and movement of sound objects. Up to 128 audio sources can be rendered into 128 outputs.


Main Features

  • Powerful and easy to use
  • Low latency performance
  • Up to 128 objects x 128 output channels
  • 3D panning algorithms selectable per object
  • Advanced Reverb Engine
  • Stereo, Mono and Aux (with fader per object) downmixes for subwoofers, fills, etc.
  • Redundant Dante™ interface
  • SPACE HUB Control Software optimised for Windows and Mac OS
  • Layout import from System Optimiser
  • Snapshots with adjustable fade time
  • VST3, AU, AAX and AAX-DSP plugins for automation and control
  • Open Sound Control (OSC)
  • PosiStageNet compatible (stage tracker)
  • Ultra silent cooling
  • Redundant power supply (optional)

This post is also available in: Deutsch (German)

SPACE – The True Immersive Experience

SPACE HUB is a 19”/3U state of the art immersive processor that features highly advanced spatial audio algorithms for positioning and movement of sound objects. Up to 128 audio sources can be rendered into 128 outputs to create an ultimate 3D immersive listening experience in theatres, musicals, HOW, live venues, concerts and production studios. SPACE HUB is an integral part of SPACE Immersive System Solution.

3D panning algorithms selectable per object

The SPACE HUB Control application provides a reliable control and monitoring of the SPACE HUB processor. It is optimised for both macOS and Windows, for both tablet and native interfaces. Available plugins (VST3, AU, AAX and AAX-DSP) for automation and control improve the production workflow.

VST3, AU, AAX and AAX-DSP plugins for automation and control

The dreams come true.

For artists, producers and engineers SPACE opens up new possibilities to take the audience inside their story in the most authentic and emotional way.

Loudspeaker set up.

Object based audio production is not limited to a specific speaker setup, it can be reproduced using diverse configurations from 9 up to 128 loudspeakers to allow great flexibility.

Loudspeaker setups up to 128 objects and 128 output channels

Design all sizes of audio system from the smallest of gatherings right up to the largest of stadium productions with incredible ease. Creating proposals for clients. SPL Pressure mapping is presented to you in incredible detail, with a strong sense of reality. Pushed for time. Workflow is tantamount to accuracy and with this in mind, bespoke tools are provided to fully enable the system designer.
Clever tools are included to create complex designs effortlessly. Use the layout tool to place loudspeakers in a multitude of shapes and arrangements. The template engine is an incredibly powerful way of managing entities within the layout system. Measurement microphones can be placed anywhere within the 3D scene. Probes are a smart extension of the measurement microphones that make choosing line array angles stress-free. Link Groups define how line arrays are connected, and allow electronic filters to be applied to correct for distance and splay angle.

Flexible system design within the System Optimiser

The processor alone is not enough. In a multi-channel immersive system the phase response of every loudspeaker must be 0° to ensure time coherence, improved localization of sound sources and spatial stability. That enchanted immersive impression is not achievable with conventional speakers.

CODA Audio linear–phase loudspeakers are an essential part of the SPACE Immersive System Solution. The principal advantages of linear-phase loudspeakers become even more important in multichannel 3D audio. Ensuring phase accuracy with no differences in timing between the various loudspeakers the essential timing information is transmitted to the listener with perfect phase coherency and transient accuracy.

 

Specification

 

 

Product type Immersive Processor
DSP
Inputs 128x
Outputs 128x
Processor Multi-core CPU
Sampling rate 48 kHz / 96 kHz 32 bit floating point
Audio protocol Dante™, AES67, redundant, Gigabit Ethernet, more TBA
Processing Several panning algorithms selectable per object, Reverb Engine
Control
Network Gigabit Ethernet
Protocols OSC (Open Sound Control), MIDI
Control plugins VST3, AU, AAX, AAX-DSP (Avid Venue Consoles)
Stage trackers PosiStageNet protocol
Power Supply
Input 100 – 240 Vac, 50-60 Hz, 7-3.5 A
Max. Output 500 W
Efficiency 80+ Gold
Option Redundant PSU 2x 500W, 100-240Vac, 50-60Hz, 8A max, 80+ Gold
Option Lockable IEC connector
Physical
Dimensions (WxHxD) 483.5 x 132 x 455.5 mm / 19” x 5.20” x 17.93”
Net weight 10.4 kg / 22.93 lbs.
Indicators Power and Hard Disk Drive LEDs

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